I'm Luca, a Game Programmer passionate about gameplay mechanics and game feel. I collaborate closely with designers to create, iterate, and polish mechanics that support strong game feel and long-term maintainability.
View ProjectsPorting Programmer (January 2020 - March 2022)
Worked on Knight’s Retreat, a multi-platform title, focusing on cross-platform architecture, controller support, and console-specific save/load adaptations.
Developed multiplayer systems, async save/load logic, and ghost replay functionality for Super Hiking League.
Resolved console-specific rendering and post-processing issues.
Unreal Engine project focused on console porting and performance optimization.
Compiled the engine from source to support Nintendo Switch, optimized rendering and post-processing, ensuring stable performance.
A collection of focused projects that showcase how I approach gameplay architecture, code structure, and system-level problem solving.
Implemented a hierarchical, component-based state machine designed for reusability across players, enemies, and interactive objects.
The system emphasizes modular behaviors, allowing designers to compose complex interactions using reusable components, similar in flexibility to behavior trees.
A focused Unreal Engine project exploring the Gameplay Ability System (GAS), including ability-driven gameplay logic, attribute systems, and scalable gameplay architecture.
Feel free to reach out for opportunities, collaborations, or questions.